John Siracusa:

In the same way that you can imagine the actors in a subtitled film (speaking in a language you don’t understand) are all giving Oscar-worthy performances, it’s natural to assume that every other Journey player has only the best intentions. After all, while we may judge ourselves by our motivations, we tend to judge others by their actions. The actions in Journey are all either neutral or positive, so that’s how players perceive each other.

“Positive by design”.